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12/23/2009

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To add to the concerns, consider the research done on the topic of recall context. After taking an eLearning course, participants were asked to take a series of multiple-choice test questions to assess their learning and reinforce the information.

Unfortunately, the Skinnerian S-R connection had been violated. The learners could pass the test questions given the context of reading a question and being provided with multiple answers from which to choose. However, when confronted the the job based stimulus of having to parse a longer-winded verbal question from a customer and recall the correct answer without multiple choice cues, the learers performance collapsed in a rather spectacular manner.

This poses some intersting questions regarding the efficacy of game-based assessment or "learning reformancement" activities. Are we teaching the learners to play games, or achieve valued performance on the job? Yes, game-based testing may increase engagement motivation for audiences with marginal attention spans, but if it does not result in increased job performance, do we really care?

In stark contrast to the game-based testing results is learning simulations with problem-based challenges that require learning on the part of the participant, as well as dealing with performance cues (stimuli) that closely mirror actual work-based environments.

Jim said: This poses some intersting questions regarding the efficacy of game-based assessment or "learning reformancement" activities.

It has nothing to do with "game-based assessment" it has everything to do with ASSESSMENT. That is the whole problem with these thiagian frame games. Game-based assessment does NOT have to include multiple choice prompts nor true false.

Jim said: Are we teaching the learners to play games, or achieve valued performance on the job? Yes, game-based testing may increase engagement motivation for audiences with marginal attention spans, but if it does not result in increased job performance, do we really care? In stark contrast to the game-based testing results is learning simulations with problem-based challenges that require learning on the part of the participant, as well as dealing with performance cues (stimuli) that closely mirror actual work-based environments.


I would mostly agree with this. Again, it's related to semantics and jargon. If you are using game to refer to only frame-games, this is true. If you are using Game in the true meaning, a game's assessment can use any reasonable assessment method.

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